That is absolutely applicable to Quickmatch and serves as the plan of action here. In the blog post that we posted yesterday we discussed making a shift away focusing on getting players into matches quickly, and instead to focus more on getting players into better quality matches. The problem that we see is that team compositions rarely feel balanced or competitive. We don’t think the right move is to shunt Quick Match aside, we would rather improve upon it. Quick Match is still our most popular game mode in Heroes of the Storm by far. I think the answer to that very AMA question says enough about this And I am sure many of the replies to this thread will be proof that this sentiment exists and that it comes mostly from people who DON'T play QM but somehow feel entitled to changes to it. So I don't think I really need to put a lot of work proving that this is a thing. In many ways, the sentiment is still around. Don't want to point out the specific names of the personalities I remember because it's against the rules to do such call outs. This is the sort of thing that became very common circa 2018 and was a habitual trope in youtube videos. Are there any plans on your side to change how QM works or do you have any other thoughts towards the topic and the huge difference between QM and draft modes? Would you be open to promote Unranked Draft as the "standard" gamemode of HotS instead of QM? However, many people in the community voice their concerns about it working so very differently from draft modes, teaching people a completely different game than they play when they draft in either Unranked, HL or TL.
And what was always notable is how these suggestions never seemed to originate from Quick Match players but from players who'd rather see the mode stop existing.ĪS for sources, I think This 2018 AMA question is a very good example of the mentality that kept getting pushed in the months before CoTNįrom what limited information we have, QM is still the most popular gamemmode (though feel free to quantify or correct that). But no evidence was given that this was the case. That the guy who last-picked Nova in a healer-less team did so because he learned the wrong lessons from Quick Match. The stereotype was to blame Quick Match over selfish draft picks.
Had the duty to 'teach' how to play how to play the less-popular modes. The idea was that Quick Match, the most popular mode. Quick Match MM already had rules that attempted to make compositions balanced (The golden rule was that if a team had a tank, the other team will also have a tank, same with healers) But vocal demands were that QM compositions, besides of being balanced, had to mirror the compositions that you are supposed to have in ranked. There was always a vocal part of the community that kept complaining about Quick Match composition rules, that the games were not close enough to draft modes and thus "people don't learn how to play the game."
The devs didn't think of CoTN out of the air.